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Publicly Available Published by De Gruyter December 18, 2023

Understanding poverty through virtual simulation: implications for student clinical practice

  • Lindsay Morgan ORCID logo EMAIL logo , Paula McNiel and Jodi Koplitz

Abstract

Background

Competency-based education among baccalaureate nursing students is emerging based on American Association of Colleges of Nursing Essentials. With the impact of COVID-19 on nursing education and AACN recommendations, changes were required to provide alternative modes of delivery and means of assessment.

Purpose

Virtual poverty simulation data is limited. The use of virtual poverty simulation will ensure students’ mastery of core competencies while offering versatility in an online environment.

Methods

Students virtually completed online pre-work, SPENT, a virtual poverty simulation, online debriefing, post-simulation assessment using the Simulation Effectiveness Tool, and post-simulation journaling.

Results

94 % of students demonstrated improved clinical decision making, increased confidence in prioritizing care, communication and reporting, and fostering patient safety. Four themes were identified from journals.

Conclusions

The use of virtual poverty simulation with baccalaureate nursing students was identified as useful pedagogy for increasing student understanding of health implications related to poverty in a virtual learning environment.

Highlights

  • 1. The virtual simulation improved student understanding of poverty.

  • 2. The virtual simulation can be used in multiple curriculum tracks in a virtual learning environment.

  • 3. Affordable, creative, online tools are available to aid student learning.

Introduction

People and families who have low-income and are living in poverty utilize a significant part of the nation’s healthcare system. According to the United States Census Bureau, 11.4 % of families in the United States live below the poverty line [1]. Within nursing education, clinical rotations for undergraduate nursing students commonly emphasize hospital-based and acute care approaches to nursing, leaving less room in the syllabus for community-based care education, especially related to individuals experiencing poverty. Nursing education curricula has not traditionally integrated social determinants of health including job security and other conditions in the environment that influence where people are born, live, work, and age [2]. With recent recommendations from the American Association of Colleges of Nursing (AACN) [3] to introduce competency-based nursing education, additional emphasis is placed on the need to actively engage students in learning activities and assessments. Further, the impact of COVID-19 on nursing education also revealed gaps in nursing curriculum delivery methods, demonstrating a clear need to provide alternative modes of delivery to supplement face-to-face teaching environments. Evidence demonstrating the effects of virtual poverty simulation usage in nursing education is currently limited based on a literature review. To date, use of a face-to-face poverty simulation among nursing students has been demonstrated to be an effective poverty teaching intervention, through increasing student nurses’ empathy and compassion, promoting understanding of the association between poverty and health, and stimulating social justice [4]. Subsequently, the purpose of this paper is to demonstrate the use of a virtual poverty simulation using the online game to improve nursing student understanding of community-based care for patients and families who have low-income and are living in poverty.

Sample

The sample included senior-level nursing students from a Midwest baccalaureate nursing program (United States). All nursing students enrolled in the spring 2021 cohort during a community clinical rotation were included, with a total sample of 89. No inclusion or exclusion criteria were included because students were preselected in the admission process to the nursing program, prior to the development of this quality improvement study. Demographic data collected from students included their age, gender, ethnicity, and if the student had previously lived in poverty. Demographic data was listed as a question on the anonymous survey completed during the study. No data was retrieved from private student files. The majority of the study participants identified as Caucasian, while a smaller percentage identified as non-Caucasian. 93 % of the study participants were female and 7 % were male. The mean age of study participants was 22 years of age. Variables included previous misconceptions, bias, or personal life experiences related to poverty and impoverished populations.

Methods

Virtual poverty simulation, Spent

A free online poverty simulation tool entitled Spent, stylized as SPENT by the game developers [5], was identified as an online poverty simulation through literature review. Spent was developed by the McKinney advertising agency allowing participants to learn about surviving homelessness and poverty [5]. As a freely online accessible game, Spent prompts a student participant to select from a range of lower-income employment opportunities, and also informs the student of the projected income after tax deductions. The student is then given the option to select one of three healthcare plans. Next, the simulation provides a housing plan and includes the monthly cost. The game continues asking questions to the player to make decisions regarding options to pay for real life expenses, such as extracurricular activities at a child’s school; completing home and car repairs; paying utilities and healthcare costs; groceries and gas; and other common monthly costs The choices selected by the player lead to a chain of events that ultimately results in homelessness due to the low monthly income. Each question represents one day of the month, until the 30 day period has passed. Once complete, the game outlines the balance of deficit of money accrued during the 30 day period. The entire game only takes approximately 5 min to complete. Spent simulates the financial position of a person employed in a low-income job and allows the student nurse player to place themselves in that position making difficult financial decisions.

Additional virtual poverty simulation components

The virtual poverty simulation used as an educational method for quality improvement is composed of three parts. The first part of the simulation involves completion of pre-work which includes reading a poverty fact sheet and reading an article related to the nurse’s role with patients and families who have low-income. Accessing the Spent website and completing the online game is the second part of the simulation. The final step of the simulation consists of a virtual debriefing with an instructor. The instructor-led debriefing questions are aligned with the community clinical course objectives.

After completing the virtual poverty simulation students completed two online surveys to assess learning outcomes and benefits of the simulation. The surveys consisted of a reflective journal along with a post-simulation assessment, known as the Simulation Effectiveness Tool-Modified (SET-M). The SET-M is a standardized assessment instrument that is used to evaluate the students’ perception of a simulated experience and thus the effectiveness of a simulation [6]. Both the reflective journal and SET-M were completed by students via an online survey.

Approval through the Institutional Review Board of the University of Wisconsin Oshkosh was obtained. Student information was deidentified for anonymity and maintained in the secure, online university learning platform The data were reviewed by a second reviewer to ensure data analysis accuracy.

Results

The post-simulation reflective journaling and the SET-M were used to determine the results of this quality improvement project. Both data sets were compiled using online surveys. The reflective journals and the SET-M online surveys were analyzed using thematic analyses to determine if student learning occurred.

The SET-M data concluded that 98 % of students agree or strongly agree that completion of prework increased confidence and learning of patients and families with low-income. 94 % of students agree or strongly agree that participating in the simulation empowered them to make clinical decisions and increased confidence in prioritizing care and interventions for patients and families who have low-income while communicating and reporting information with the interdisciplinary team. Additionally, 98 % of students agree or strongly agree that engaging in the simulation debriefing contributed to their learning, was valuable in improving clinical judgement, and provided the opportunity for self-reflection. Lastly, 94 % of students agree or strongly agree that the simulation overall increased feelings of the desire to foster patient safety.

Reflective journal analysis revealed four common themes. Social empathy, improved understanding of patients and families who have low-income, increased awareness of inadequate decision-making skills of patients and families who have low-income, and the cyclic nature of poverty were the four themes that emerged from journal analysis. Other less common themes that emerged were compassion and social justice.

Discussion

Social empathy and the cyclic nature of poverty were recognized by students in journal entries. Acknowledgement of the understanding that lack of general financial and social means contributes to the cyclic and generational nature of poverty was noted by many participants. Another observation made by students was the inability of families who have low-income to develop financial plans due to limited finances and knowledge or access to resources which further contributes to poverty. Students demonstrated understanding of the contributing factors related to families living in poverty, after participating in the virtual poverty simulation, Additionally, students manifested a nonjudgmental and empathetic attitude towards patients and families who have low-income and who live in poverty. The sense of increased awareness of the difficult yet necessary decisions patients and families who have low-income must make, was remarkably noted after the students experienced this simulation.

The reflective journal themes are evidence that numerous students were unaware of the many facets of poverty. Recognizing the barriers and challenges related to poverty stimulates a sense of social empathy and desire to assist patients and families in navigating their personal situation. Students appeared to be potentially influenced by the virtual poverty simulation because it allowed them to role play the difficult choices patients and families who have low-income and live in poverty. Placing themselves in the place of these patients and families allowed students to reevaluate preconceived notions of this specific population. Students were also unfamiliar with the numerous challenges and barriers families had to overcome to reach those services. Finally, students reflected upon the realization that poverty is a cycle and they learned the pivotal role nursing can play in assisting patients experiencing poverty.

Implications for an international audience

Implementation of the virtual poverty simulation using the online game, Spent, provided an opportunity to demonstrate a virtual simulation during a time period time when face-to-face learning was impossible (i.e., COVID-19 pandemic restrictions). In addition, the virtual poverty simulation was shared with other online baccalaureate programs within the College of Nursing for adoption into their curriculum. This virtual poverty simulation also provides an opportunity to expand to other schools within the university setting such as education, social work, elementary and secondary education, and police science. The virtual element of this simulation provides flexibility and space for multiple participants that previously had been a barrier to in-person poverty based simulations or poverty based clinical options.

Conclusions

Utilization of the virtual poverty simulation improved learning outcomes for students based on the results of this quality improvement project. Students reported an improved understanding of barriers related to health for patients and families who have low-income and live in poverty. Further, use of this virtual poverty simulation will offer nursing instructors a standardized simulation template that can be recreated in the future, and used in both traditional and nontraditional educational settings.


Corresponding author: Lindsay Morgan, E6521 State Road 54, New London, WI, 54961, USA; and College of Nursing, University of Wisconsin Oshkosh, Oshkosh, WI, USA, E-mail: .

  1. Ethical approval: The local Institutional Review Board deemed the study exempt from review.

  2. Informed consent: Informed consent was obtained from all individuals included in this study.

  3. Author contributions: All authors have accepted responsibility for the entire content of this manuscript and approved its submission.

  4. Competing interests: Authors state no conflict of interest.

  5. Research funding: None declared.

References

1. United States Census Bureau. Income and poverty in the United States: 2020; 2021. Available at: https://www.census.gov/library/publications/2021/demo/p60-273.html.Search in Google Scholar

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Received: 2022-09-28
Accepted: 2023-11-22
Published Online: 2023-12-18

© 2023 Walter de Gruyter GmbH, Berlin/Boston

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